Radial/Round Border Fog (spherical, player-centered)
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- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
Feature suggestion: Radial/Round Border Fog (spherical, player-centered) to hide LOD chunk borders
The borders/transitions between normal chunks and LODs are still visible and kinda ugly in flat areas (like oceans), especially without shaders. It'd be awesome to implement a round border fog that smoothly fades out in a radial/spherical way from the player, just like vanilla fog – making everything seamlessly disappear into the distant horizon!
Important: Make it compatible with shader border fogs (like Photon voxy-support), so they blend perfectly without conflicts.
Loved the vanilla fog integration improvements in v0.2.4! This would take Voxy to the next level, making extreme views identical to vanilla. <3
Thanks for the insane mod!
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing vanilla fog integration and the border-fog handling used for shader compatibility, including Photon voxy-support. Define the radial, player-centered fade behavior and verify that normal and shader border fogs blend without conflicts; done means LOD chunk borders are hidden smoothly in flat areas and extreme views resemble vanilla fog.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100