MCRcortex / MCRcortex/voxy

Radial/Round Border Fog (spherical, player-centered)

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Dominant language
Java
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Description

Feature suggestion: Radial/Round Border Fog (spherical, player-centered) to hide LOD chunk borders

The borders/transitions between normal chunks and LODs are still visible and kinda ugly in flat areas (like oceans), especially without shaders. It'd be awesome to implement a round border fog that smoothly fades out in a radial/spherical way from the player, just like vanilla fog – making everything seamlessly disappear into the distant horizon!
Important: Make it compatible with shader border fogs (like Photon voxy-support), so they blend perfectly without conflicts.
Loved the vanilla fog integration improvements in v0.2.4! This would take Voxy to the next level, making extreme views identical to vanilla. <3

Thanks for the insane mod!

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing vanilla fog integration and the border-fog handling used for shader compatibility, including Photon voxy-support. Define the radial, player-centered fade behavior and verify that normal and shader border fogs blend without conflicts; done means LOD chunk borders are hidden smoothly in flat areas and extreme views resemble vanilla fog.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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