Feature Request: Option to disable rendering of LODs that are disconnected from the currently loaded chunks.
Open
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- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
It feels somewhat strange when you can see chunks just floating in the distance because you have only portaled there.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by tracing the LOD rendering path and how currently loaded chunks are tracked; define how disconnected LODs are identified and where the option belongs. Done means the option prevents disconnected distant chunks from rendering while preserving connected LODs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100