MCRcortex / MCRcortex/voxy

Lighting issue with blocks at max build height

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Dominant language
Java
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Description

Blocks that have been build at build height can have some lighting issues.

This flat area is build at the max build height:
Image

The chunks without the lighting issue are not rendered by voxy.

Visiting the chunks does not seam to fix the lighting issue.
If I zoom into the area, the lighting is still dark and is not fixed.
I'm using release version 0.2.6-alpha on 1.21.10 with default settings. The world was imported from a save.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in the imported save at maximum build height on Minecraft 1.21.10 with Voxy 0.2.6-alpha and default settings, comparing chunks rendered by Voxy with those that are not. Investigate why visiting or zooming does not refresh the dark lighting; done when lighting is correct and remains correct around blocks built at maximum height.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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