Glitch through the ground when disconnecting and reconnecting
Open
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 2.3k
- Forks
- 106
- Avg merge
- 4d 22h
- Merged PRs (30d)
- 3
Description
When the player is not flying, a disconnection followed by a reconnection will cause the player to glitch a few blocks below.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are identified. Reproduce the issue by disconnecting and reconnecting a non-flying player, then trace the server's connection and player-position handling. Done means the player no longer returns a few blocks below ground after reconnecting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100