LuxCoreRender / LuxCoreRender/BlendLuxCore
Triplanar displacement wrong rotation
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@CodeFHD is already working on this.
Since Feb 15, 2026.
- Dominant language
- Python
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Description
.blend file:
Steps to reproduce:
Make an object, add a shader. Use triplanar node to give color and displacement, keep the 3d mapping type global. Rotate object 90 degrees, do not apply rotations. Color and displacement do not align any more. It seems displacement follows local even in global mapping type
Screenshots or rendered images:
Error message from Blender console:
OS:
Blender version:
LuxCore version:
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