LuxCoreRender / LuxCoreRender/BlendLuxCore
Possible unnecessary updates during viewport render
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- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
Why viewport render updates each time after selecting meshes, clicking, picking material, adding empty node at the canvas etc. even if there is no changes in the scene? Sometimes its gets really annoying.
I can suppose a problem in the Blender but is there a way to fix it?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the viewport render updates after selecting meshes, picking a material, and adding an empty node, as described in the issue. Trace the viewport render update path to determine why it runs without scene changes. Done means unchanged scene interactions no longer trigger unnecessary updates, with the behavior verified in Blender.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100