LuxCoreRender / LuxCoreRender/BlendLuxCore

Luxcore nodes Naming

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enhancement good first issue
Dominant language
Python
Stars
877
Forks
108
PR merge metrics
No merged PRs in 30d

Description

Naming of Luxcore nodes should be more closed to blender’s, and more consistent.
e.g. if you hit SHIFT+A in luxcore shader editor and search “mix”, the result is mix and you confirm then you get a “Mix Material” node; if you and a color math node and you get a “Mix” node which is the same node as blender cycles’ “Mix RGB” node. It confuses me a lot.


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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the issue examples for the Mix Material and Mix nodes in the LuxCore shader editor. The issue names no files, tests, or specific node list, so first identify where these node names are defined and determine the intended Blender-compatible naming scope. Done means the affected names are consistent with Blender and no longer confusing in search results.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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