LuxCoreRender / LuxCoreRender/BlendLuxCore

When plugging texture into material output node, show it as emission

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enhancement
Dominant language
Python
Stars
877
Forks
108
PR merge metrics
No merged PRs in 30d

Description

To match Cycles behaviour, for quickly checking a texture in "unlit" state.
The material should be a black matte, DLS should be disabled (because this can affect big meshes).


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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests. Start by locating the material output node and the texture-to-output handling in the Blender integration, then compare the behavior with Cycles. Done means a plugged texture appears as emission in the unlit state, the material is black matte, and DLS is disabled.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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