LuxCoreRender / LuxCoreRender/BlendLuxCore
When plugging texture into material output node, show it as emission
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- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
To match Cycles behaviour, for quickly checking a texture in "unlit" state.
The material should be a black matte, DLS should be disabled (because this can affect big meshes).
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests. Start by locating the material output node and the texture-to-output handling in the Blender integration, then compare the behavior with Cycles. Done means a plugged texture appears as emission in the unlit state, the material is black matte, and DLS is disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100