LuxCoreRender / LuxCoreRender/BlendLuxCore
Rewrite object export system
@Theverat is already working on this.
Since Sep 26, 2018.
- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
It has grown overly complicated.
Stuff to handle in better ways:
- Instances (from shared meshes, dupli groups, particle/hair duplis)
- Tracking of which LuxCore objects and shapes belong to which Blender objects (extra objects/shapes spawned from one Blender object, e.g. hair, particles, multi-material objects etc.)
- Pointiness (this is an intermediary shape)
It would be great if the new system could handle all that in a way that is easier to understand and more elegant.
For example, if an object is both visible in the scene as a normal object and used in a particle system, it would be great if the mesh was only exported exactly one time. So we need robust caching between the multitude of possible instancing options.
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