LuxCoreRender / LuxCoreRender/BlendLuxCore
Inserted keyframes in material node graph don't show up in graph editor or anywhere else
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- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
Description
I've been trying to animate some material properties from the node graph, and while I can add keyframes to node fields (like animating opacity), they simply don't show up in the graph editor or dope sheet like they would for Cycles and so forth.
Unfortunately, this also forces the default (non-linear) interpolation between those keyframes.
System Information
Windows 10 Pro with GTX 970 GPU
Software Version
- Blender version: 2.79b
- LuxCore version: 2.1alpha0
Related:
- https://blender.stackexchange.com/questions/94329/how-do-i-view-animation-from-an-animation-nodes-node-tree
- https://github.com/JacquesLucke/animation_nodes/issues/820
- https://github.com/JacquesLucke/animation_nodes/issues/359 (this one contains an interesting quote from a Blender developer)
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with Blender 2.79b and LuxCore 2.1alpha0 by inserting keyframes on material node fields, then compare their visibility and interpolation controls with Cycles. Done means the inserted material keyframes appear in the graph editor or dope sheet and their interpolation can be adjusted.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100