LuxCoreRender / LuxCoreRender/BlendLuxCore
Add option to exclude a lightgroup and all lights in it from final render
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- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
https://forums.luxcorerender.org/viewtopic.php?f=4&t=224&p=3035#p2799
All lights in a disabled lightgroup should probably be skipped during export.
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Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked forum discussion to understand the intended lightgroup behavior, then trace the Blender integration's light export path. Verify how disabled lightgroups are represented and identify where their lights are exported. Done means disabled lightgroups and every light in them are excluded from the final render while enabled groups remain unaffected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100