LuxCoreRender / LuxCoreRender/BlendLuxCore
[macOS] Crashes during or after rendering with BlendLuxCore v2.10
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 877
- Forks
- 108
- PR merge metrics
- No merged PRs in 30d
Description
I am opening this Issue as a counterpart to https://github.com/LuxCoreRender/LuxCore/issues/658 in order to sperate Blender- and Core-specific reports.
Starting with the following description posted on other Channels:
In BlendLuxCore v2.10 for macOS (Apple Silicon), LuxCore makes Blender instantly crash once you've got one material linked across multiple objects, then click on the Copy button in the material editor to make a material unique.
The crash also happens when you delete a material from an object, then try to paste a copied set of nodes from a different material into a newly created material.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash in BlendLuxCore v2.10 on macOS with Apple Silicon using the material editor: copy a shared material, delete a material and paste copied nodes, and render. Compare the behavior with the related LuxCore issue 658. Done means these material operations and rendering no longer crash Blender.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100