LuaLS / LuaLS/lua-language-server
Class not recognized when not opening
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 4.4k
- Forks
- 442
- PR merge metrics
- No merged PRs in 30d
Description
### How are you using the lua-language-server?
Visual Studio Code Extension (sumneko.lua)
### Which OS are you using?
Windows
### What is the issue affecting?
Type Checking
### Expected Behaviour
`AttachNode` is recognized as global and class.
### Actual Behaviour
https://github.com/user-attachments/assets/d16ea267-6734-40a8-973c-13f9a6b46b32
### Reproduction steps
I've no idea, maybe this is relative to my project.
### Additional Notes
vscode settings are set to
```
"Lua.workspace.maxPreload": 500000,
"Lua.workspace.preloadFileSize": 500000,
```
### Log File
[file_s%3A_Work_Projects_Project-H.log](https://github.com/user-attachments/files/19873023/file_s.3A_Work_Projects_Project-H.log)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached log file and the Visual Studio Code settings, especially the workspace preload limits. Investigate why AttachNode is not recognized as a global class when its file is not opened; done means the expected recognition is restored and the behavior can be reproduced and verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100