LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
Latex Flask + Suggestion
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 83
- Forks
- 58
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 2
Description
Some mods uses PotionItem.java as a way to store potion effects as a fluid.
since the LatexFlask extends PotionItem it try getting it potion.. which is always empty/uncraftable.
how about making some potion effects for the mod?
it could exist a extender for MobEffectIntance that hold a simple data right?
something like "InfectionMobEffectInstance" that progress transfur it stored variant until it infect the person.
it would be a very good way to make mobs "transfured" aswell :).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading PotionItem.java and the LatexFlask implementation to understand how potion effects are currently obtained and why the flask is uncraftable. Then inspect the MobEffectInstance usage mentioned in the issue. Done would require an agreed design and working potion-effect behavior for infection and transfured mobs, but the issue does not name tests or a precise completion target.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100