LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
Suggestion: Split the Mod into Optional Modules
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 83
- Forks
- 58
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 2
Description
I would like to suggest splitting the Changed-Minecraft-Mod into several independent modules to make it more flexible for extensions and ModPack creation.
A good reference example is the modular design used by the Thermal Series (e.g., https://github.com/cofh).
Ideal structure:
- **Changed Base** – Core items, blocks, and basic entities, including the default white and black Latex entities
- **Changed Latex** – Optional additional/character-specific Latex including original variants from the game
- **Changed Building** – Structures and facilities such as the laboratory areas from the original game
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reviewing the current mod structure and the Thermal Series modular design referenced in the issue. Done means the project is split into independent Changed Base, Changed Latex, and Changed Building modules with the responsibilities listed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100