LolBaum / LolBaum/BlockGame

Adding a Sky

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@LolBaum is already working on this.

Since Mar 24, 2022.

enhancement
Dominant language
C++
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Currently the 'sky' is just a solid background color (the GL clear color of the color buffer). Thats pretty boring. It would be much cooler if there were moving clouds. Usually this is solved with a Cubemap, but that would be hard for a dynamic environment. My Idea is to add a skybox and use a shader with something like raymarching on it to calculate the clouds on the fly.

For the shader is plenty of reference on Shadertoy.com

- [x] adding a sky shader
- [x] fast and fancy sky (fancy should have nice clouds, while fast should result in better performance)
- [ ] adding clouds
- [ ] adding sun cycles

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