Adding a Sky
@LolBaum is already working on this.
Since Mar 24, 2022.
- Dominant language
- C++
- Stars
- 3
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- 0
- PR merge metrics
- No merged PRs in 30d
Description
Currently the 'sky' is just a solid background color (the GL clear color of the color buffer). Thats pretty boring. It would be much cooler if there were moving clouds. Usually this is solved with a Cubemap, but that would be hard for a dynamic environment. My Idea is to add a skybox and use a shader with something like raymarching on it to calculate the clouds on the fly.
For the shader is plenty of reference on Shadertoy.com
- [x] adding a sky shader
- [x] fast and fancy sky (fancy should have nice clouds, while fast should result in better performance)
- [ ] adding clouds
- [ ] adding sun cycles
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