Using The BlockTypeManager
@LolBaum is already working on this.
Since Mar 4, 2022.
- Dominant language
- C++
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Description
Currently the blocks / textures are hard coded in serveral Places. These Values should be replaced with a call of a functon of the BloackTypeManager. All Chunks consits of Blocks, which have an int as BlockType. This BlockTypeInt should then be passed to the BTM and return requested information about this Bloacktype eg. texture, opacity, hardness, ect.
- [x] add Texture class
- [x] add BlockTexture classes (standard and special)
- [x] all parameters of the BlockType can be set on creation
- [ ] creating the BlockMesh by using the BlockTypes
- Load Types from Json-files?
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