Improve transparency rendering for Blocks
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@LolBaum is already working on this.
Since Dec 9, 2024.
enhancement
- Dominant language
- C++
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The naming of current transparency types is misleading
- solid ✓
- transparent (translucent)
- transparent_opaque (has opaque parts and transparent parts)
Configuration for special BlockTypes could be improved:
Useful cases:
- leafs (transparent + backface should be visible)
- Glass (transparent + backface should be visible next to solid blocks/Air + no face next to another glass block)
- Ice (translucent + ???)
- composite block made out of opaque, transparent and translucent parts?
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