optimise code structure - information hiding
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enhancement
- Dominant language
- C++
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- local_player_data shouldn't access config data for intialisation
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating local_player_data and the config data it currently accesses during initialization. Trace how those objects are constructed and identify the intended ownership boundary before choosing a refactoring approach. Done means local_player_data no longer accesses config data for initialization, with existing game behavior preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100