Loethor / Loethor/ruce

Implement timeout + insufficient material

Open
#15 1 comment 0 reactions 0 assignees View on GitHub
game rules
Dominant language
Rust
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

When the time of a player runs out, that player losses the game. Except if the opponent has [insufficient material](https://support.chess.com/article/268-my-opponent-ran-out-of-time-why-was-it-a-draw).

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named in the issue. Start by locating the engine's handling of player timeouts and game-ending conditions, then trace how insufficient material is detected. Done means an expired player's loss is recorded except when the opponent has insufficient material, in which case the result is a draw.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.