Implement promotion I
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movement generation
- Dominant language
- Rust
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
When a pawn reached its last rank (8 for white pawns, 1 for black pawns) it can transform to any other piece (except for a king).
Implement a naive mechanism to promote a pawn automatically to a queen.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named in the issue. Locate the pawn move-handling entry point and trace what happens when a white pawn reaches rank 8 or a black pawn reaches rank 1. Done means the pawn is automatically replaced by a queen on the last rank, without promoting to a king.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100