Implement castling II
- Dominant language
- Rust
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Complete the castling with extra rules:
- Castling can't be executed if the king is in check
- Castling can't be executed if the square in between current and target position would be a check
- Castling can't be executed if the king would move to a square in check
This issue requires the issues #9 and #10 completed.
Contributor guide
No contributing guide indexed for this repository
Research direction
Review issues #9 and #10 first, since this work depends on both being complete. Trace the existing castling implementation and verify that castling is rejected when the king starts in check, crosses a checked square, or lands in check; done means all three rules are enforced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100