Loethor / Loethor/pixel_simulation
Add music
Open
Nobody has claimed this yet.
Deploy
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue contains no implementation details, files, tests, or entry points. First inspect the project structure to find how audio or game scenes are organized, then clarify what music is required and where it should play. Done should be defined by an agreed music behavior and a way to verify it in the running game.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100