Loethor / Loethor/pixel_simulation

create a main menu

Open
#26 0 comments 0 reactions 0 assignees View on GitHub

@Loethor is already working on this.

Since Jun 2, 2024.

  • #38 by @Loethor — open
gui
Dominant language
GDScript
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

  • some buttons
  • one goes to sandbox mode
  • other goes to sandbox with character #25

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name a scene, script, test, or entry point. First locate how the game currently starts and how sandbox mode and character #25 are opened. Done means a main menu exists with buttons for sandbox mode and sandbox mode with character #25, but the exact layout and navigation behavior still need clarification.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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