Loethor / Loethor/pixel_simulation
Should generator/drain be general?
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question
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Currently implemented in #10 #11 only for water. Should it be general for future game purposes?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read issues #10 and #11 to understand the current water-only generator and drain behavior. Determine whether the existing design should support future non-water uses, and document a concrete scope and completion criteria before implementation.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100