Loethor / Loethor/pixel_simulation

Should generator/drain be general?

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question
Dominant language
GDScript
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Description

Currently implemented in #10 #11 only for water. Should it be general for future game purposes?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read issues #10 and #11 to understand the current water-only generator and drain behavior. Determine whether the existing design should support future non-water uses, and document a concrete scope and completion criteria before implementation.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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