Loethor / Loethor/pixel_simulation

only move pixels one pixel at a time for each frame

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Dominant language
GDScript
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Description

For now, a pixel can move multiple pixels per frame. This causes some pixels to make big jumps, especially when placing lighter pixels in a pile of heavy pixels (i.e. oil in sand pile).

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the per-frame pixel movement logic and trace how movement distance is calculated; done means each pixel moves no more than one pixel per frame, including when lighter pixels are placed in heavier piles.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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