Loethor / Loethor/pixel_simulation
Think with Portals
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optional nice-to-have
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Implement portals; be able to place two colors of portal material
when something touches a pixel of one color, it is teleported next to a pixel of the other color
would need to make sure it does not cause infinite loops
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the pixel-material and collision or movement logic, then determine how two portal colors and teleport destinations fit together; done should include working two-way teleportation without infinite loops.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100