Loethor / Loethor/pixel_simulation

Think with Portals

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GDScript
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Description

Implement portals; be able to place two colors of portal material

when something touches a pixel of one color, it is teleported next to a pixel of the other color

would need to make sure it does not cause infinite loops

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the pixel-material and collision or movement logic, then determine how two portal colors and teleport destinations fit together; done should include working two-way teleportation without infinite loops.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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