Loethor / Loethor/pixel_simulation
Implement plants/trees
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optional nice-to-have
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- implement dirt
- implement seed
- implement planted dirt?
- planted dirt + water -> plant
- plant + water -> tree?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the listed progression as the starting specification: dirt, seed, planted dirt, plant, and tree. Before coding, clarify whether the question-marked transitions are intended and define the expected behavior for watering each state; completion should cover the agreed transitions.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100