Loethor / Loethor/Alpacos

Alpacos spawn randomized

Open
#36 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
GDScript
Stars
6
Forks
2
PR merge metrics
No merged PRs in 30d

Description

Problem

Currently we have no way to spawn the alpacos.

Proposal

A mechanism to spawns alpacos randomly. It needs to spawn the alpaco in a valid location.

Minimum added value

  • alpaco need to spawn in the floor.
  • alpaco need to spawn in a random location.
  • alpaco need to spwan in a valid location.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests. Start by locating the Godot scene or entry point responsible for alpaco creation, then determine how floor-valid positions are represented. Done means alpacos spawn at random locations that are on the floor and valid.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.