LiveSplit / LiveSplit/asr

get_root_game_object doesn't work on Unity 6.0 and 6.1 Mono

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Dominant language
Rust
Stars
13
Forks
16
Avg merge
16d 9h
Merged PRs (30d)
15

Description

In Unity 6 Mono games, `scene_manager.get_root_game_object(&process,name).is_ok()` returns false on objects that do exist in the active scene

Tested with DELTATRAVELER v3.1.0 Preview 6 (6000.0.58) and OFF Remake v1.2.1 (6000.1.17)

Notably in the case of DELTATRAVELER, the same code does properly return the expected results on DELTATRAVELER v3.0.13, which used Unity 2018.3.14

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  4. Open a pull request that references the issue number.

Research direction

Start by tracing scene_manager.get_root_game_object and reproduce the reported behavior with a Unity 6.0 or 6.1 Mono game, using the DELTATRAVELER and OFF Remake versions as references. Compare the result with DELTATRAVELER v3.0.13 on Unity 2018.3.14; done means existing active-scene objects are recognized without regressing the older behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust, unity
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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