get_root_game_object doesn't work on Unity 6.0 and 6.1 Mono
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- Dominant language
- Rust
- Stars
- 13
- Forks
- 16
- Avg merge
- 16d 9h
- Merged PRs (30d)
- 15
Description
In Unity 6 Mono games, `scene_manager.get_root_game_object(&process,name).is_ok()` returns false on objects that do exist in the active scene
Tested with DELTATRAVELER v3.1.0 Preview 6 (6000.0.58) and OFF Remake v1.2.1 (6000.1.17)
Notably in the case of DELTATRAVELER, the same code does properly return the expected results on DELTATRAVELER v3.0.13, which used Unity 2018.3.14
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Research direction
Start by tracing scene_manager.get_root_game_object and reproduce the reported behavior with a Unity 6.0 or 6.1 Mono game, using the DELTATRAVELER and OFF Remake versions as references. Compare the result with DELTATRAVELER v3.0.13 on Unity 2018.3.14; done means existing active-scene objects are recognized without regressing the older behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust, unity
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100