Add measured offsets for Linux and Mac Mono builds
- Dominant language
- Rust
- Stars
- 13
- Forks
- 16
- Avg merge
- 16d 9h
- Merged PRs (30d)
- 15
Description
Attaching to a Mono game on Linux or Mac reads no build identity right now: there''s no equivalent of the PE debug GUID lookup, so those platforms always go through version detection. The ELF and Mach-O offsets tables also have `None` for the members the collection readers need, so dictionaries and hashsets never resolve there even when detection works.
Same plan as the PE builds:
- read the ELF build-id and Mach-O UUID at attach, and report unknown builds like PE attaches do
- key measured builds per format (the PE key is a 16-byte GUID, an ELF build-id is 20 bytes)
- measure offsets from players built with [auto-splitting-test-fixtures](https://github.com/LiveSplit/auto-splitting-test-fixtures) and fill the table arms where two builds agree
I can run the Linux players; the Mac ones need someone with a Mac.
- [x] #155
- [x] #156
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the existing PE build-identity lookup and the ELF and Mach-O offsets tables, then inspect the players built with auto-splitting-test-fixtures. Implement build-ID and UUID reporting, key measured builds by their format-specific identifiers, and fill table entries only where measurements agree; verify Linux players and arrange Mac validation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- operating-systems, reverse-engineering
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100