LiveSplit / LiveSplit/LiveSplit
[Feature Requests] Subtract specified amount of time from final time
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- Dominant language
- C#
- Stars
- 1.9k
- Forks
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- Avg merge
- 4d 17h
- Merged PRs (30d)
- 3
Description
With image-based autosplitting becoming more commonly used, myself and others would really like to see a feature which allows you to subtract a certain amount of time once the run ends. Many games do not have a very good frame that can be used to detect when the run ends, but most games have a visual cue that follows slightly later that can be used to end time. For example, the run would end, then 5 seconds later the timer would end. 5 seconds would then be subtracted from the final time.
I honestly do not know if this would be easy to implement or not, but I would absolutely love to see this in the future. For a game I'm currently running, image-based autosplitting works perfectly except for the very end of the run, where I have to manually end time.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how image-based autosplitting detects the end of a run and how the final time is recorded. Determine where a user-specified subtraction would fit, then define expected behavior for the delayed visual cue and verify the resulting final time; the issue names no files or tests to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100