LiveSplit / LiveSplit/LiveSplit.OcarinaOfTime
Implement All Dungeons splits
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 7
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue body names no files, tests, or entry points, so begin by locating the existing LiveSplit auto-splitting component and its dungeon-related logic. Clarify which dungeons and split behavior are required, then consider the work complete when all specified dungeon splits are implemented and verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100