Little0smit / Little0smit/ChunkTracker
Improve Best in slot calculation
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 5
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Currently, best in slot calculation is made by checking the items offensive stats and doing some math on them. According to the [document](https://docs.google.com/document/d/1ia1wiRSYs8GznzHM5D7SynNG-PWM9-9Jv3JKGV6Y28Q/edit?usp=sharing), best in slot is calculated differently based on which type of item it is, and in which slot it goes. There needs to be a check for armor and weapons separatley, and the program also needs to give a number to compare for all three sides of the combat triangle+prayer.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the current Best in slot calculation and read the linked design document for the intended rules. Compare how armor and weapons are evaluated, including all three combat-triangle sides and prayer, and define the numeric comparison result before changing the calculation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100