LissaDragomir21 / LissaDragomir21/SeniorSoftware

Half-Way Point

Open
#2 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

More advanced. Boarding other ships, dodge, troop combat, advanced systems (hangers, different weapon types, etc)

Use cases: check to see correct weapon/ship selection, boarding (check distance from player), check dodge, troop combat check (w/ stats)

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue provides no files, tests, or entry points; begin by locating the existing ship-selection, weapon, boarding, dodge, and troop-combat systems. Clarify the scope and expected behavior for each advanced system before implementation, then verify the listed use cases in the project's available tests or gameplay flows.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.