LissaDragomir21 / LissaDragomir21/SeniorSoftware
Half-Way Point
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
More advanced. Boarding other ships, dodge, troop combat, advanced systems (hangers, different weapon types, etc)
Use cases: check to see correct weapon/ship selection, boarding (check distance from player), check dodge, troop combat check (w/ stats)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides no files, tests, or entry points; begin by locating the existing ship-selection, weapon, boarding, dodge, and troop-combat systems. Clarify the scope and expected behavior for each advanced system before implementation, then verify the listed use cases in the project's available tests or gameplay flows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100