Lightcaster-Studios / Lightcaster-Studios/Beamerman
Idea: Change default lazer to pierce players
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
One of the current complaints about the game is that it needs to be "faster-paced". By changing lazer to pierce, it encourages players to take more risks (e.g. if i attack at this time, its risky, but i can hit more than one enemy) in exchange for greater rewards.
This may encourage a more aggressive style of play.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified in the issue. First locate the default lazer behavior and the game's gameplay tests or playtest workflow; done means the proposed piercing behavior is implemented and its effect on faster, more aggressive play has been evaluated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100