Lightcaster-Studios / Lightcaster-Studios/Beamerman

Idea: Change default lazer to pierce players

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#99 1 comment 0 reactions 0 assignees View on GitHub

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Feature.Laser For Discussion PlaytestFeedback Task.Enhancement
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

One of the current complaints about the game is that it needs to be "faster-paced". By changing lazer to pierce, it encourages players to take more risks (e.g. if i attack at this time, its risky, but i can hit more than one enemy) in exchange for greater rewards.

This may encourage a more aggressive style of play.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are identified in the issue. First locate the default lazer behavior and the game's gameplay tests or playtest workflow; done means the proposed piercing behavior is implemented and its effect on faster, more aggressive play has been evaluated.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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