Lightcaster-Studios / Lightcaster-Studios/Beamerman

Replace death smoke with more visually appealing object

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Feature.Environment Good First Issue Task.Polish
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Currently, when players die they leave a smoke particle effect. Suggestion: environment object - GraveTile. It is an empty floor with a passable grave ontop.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the death handling and the existing smoke particle effect, then inspect how environment objects are defined. The change is complete when player deaths leave a passable GraveTile object instead of the smoke effect.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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