Lightcaster-Studios / Lightcaster-Studios/Beamerman
Replace death smoke with more visually appealing object
Open
Nobody has claimed this yet.
Feature.Environment
Good First Issue
Task.Polish
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Currently, when players die they leave a smoke particle effect. Suggestion: environment object - GraveTile. It is an empty floor with a passable grave ontop.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the death handling and the existing smoke particle effect, then inspect how environment objects are defined. The change is complete when player deaths leave a passable GraveTile object instead of the smoke effect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100