Lightcaster-Studios / Lightcaster-Studios/Beamerman

Playtest Feedback

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For Discussion Priority.High Task.Enhancement
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

| Feature | Type | Comment | Frequency | Issue(s) Raised | Dev Comments | Fixing PR |
|:-----------:|:----------:|:--------------------------------------------------------------------------------------------------------------:|:---------:|:---------------:|:----------------:|:---------:|
| Lazer | Complaint | Default Lazer Fire Rate too slow | 21 | #100 | | - |
| Map | Complaint | Game Map has not enough mirrors/prisms and general variation | 15 | - | | - |
| Lazer | Complaint | Prisms/Mirrors not impactful, would rather shoot enemy directly | 14 | #100 | | - |
| Lazer | Complaint | Default Lazer Range too low | 7 | #100 | | - |
| AI | Complaint | AI feels too 'random' | 7 | - | | - |
| Ai | Complaint | AI does not take advantage of reflection | 7 | - | | - |
| Game | Complaint | Game needs to be faster paced | 6 | - | | - |
| Multiplayer | Suggestion | Implement 4-Player Multiplayer | 6 | - | CS4350 Candidate | - |
| AI | Complaint | AI does not attempt to dodge | 5 | - | | - |
| AI | Suggestion | Make AI shoot crates | 5 | - | | - |
| Lazer | Complaint | Default Lazer projectile speed too slow | 3 | #100 | | - |
| UI | Complaint | Starting player should be made more visible | 3 | - | | - |
| Player | Suggestion | Player classes/builds | 2 | - | CS4350 Candidate | - |
| Player | Suggestion | Additional Weapon Types | 2 | - | CS4350 Candidate | - |
| Lazer | Suggestion | Make Lazer Range Infinite | 1 | #100 | | - |
| Lazer | Complaint | Default Lazer Reflect level too low | 1 | #100 | | - |
| Movement | Complaint | Player movement feels 'sluggish' | 1 | #104 | | - |
| Ai | Suggestion | Add different types of AI | 1 | - | | - |
| Env Objs | Suggestion | Explosive Barrels | 1 | - | | - |
| Lazer | Complaint | Unclear who fired which lazer | 1 | - | | - |
| Lazer | Suggestion | Hold down charge key to fire longer ranged lazer | 1 | - | | - |
| Lazer | Complaint | Prism Hit Effect misleads player into thinking AoE damage is applied | 1 | - | | - |
| Map | Suggestion | More Levels | 1 | - | | - |
| Other | Suggestion | Lore | 1 | - | | - |
| Other | Complaint | Too Similar to Bomberman | 1 | - | | - |
| Other | Complaint | Smoke that appears when a character is killed should disappear after a while | 1 | - | | - |
| Player | Suggestion | Player Special Abilities | 1 | - | CS4350 Candidate | - |
| Powerups | Suggestion | More Powerup Types | 1 | - | | - |
| Powerups | Suggestion | Implement Random powerup spawns | 1 | - | | - |
| Powerups | Complaint | Powerup Effect not explained well | 1 | - | | - |
| UI | Suggestion | Represent life using hearts instead of bar | 1 | - | | - |
| UI | Complaint | Lack of visual feedback (e.g. powerup duration) | 1 | - | | - |
| Movement | Complaint | Dislike player movement lock when firing | 7 | #100 | | #103 |
| Lazer | Suggestion | Remove lazer fire charging, replace with cooldown/ammo system | 4 | #100 | | #103 |
| Movement | Suggestion | Make Player Turn Instantaneously (Reason: Want to turn and fire but havent turn finish, fire wrong direction | 2 | #104 | | #103 |

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or single entry point are identified. First separate the many complaints and suggestions into actionable issues, then review the referenced issues #100 and #104 and the fixing PR #103. Done cannot be defined until one focused change and its acceptance criteria are selected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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