Lightcaster-Studios / Lightcaster-Studios/Beamerman

Mayhem Mode Soft Transition

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#88 2 comments 0 reactions 0 assignees View on GitHub

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Feature.Design Task.Polish
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Currently, there is no "transition" to mayhem mode. The resulting changes in music and skybox happen instantaneously and are thus very abrupt and jarring.

Edit: See discussion below on what is being implemented

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read the discussion referenced in the issue first, then locate the Mayhem Mode logic that changes the music and skybox. Define the intended transition behavior from that discussion and verify that both changes occur gradually rather than instantaneously.

Written by the indexing model from the issue text.

Assessment

Tech stack
unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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