Lightcaster-Studios / Lightcaster-Studios/Beamerman
Mayhem Mode Soft Transition
Open
Nobody has claimed this yet.
Feature.Design
Task.Polish
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Currently, there is no "transition" to mayhem mode. The resulting changes in music and skybox happen instantaneously and are thus very abrupt and jarring.
Edit: See discussion below on what is being implemented
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the discussion referenced in the issue first, then locate the Mayhem Mode logic that changes the music and skybox. Define the intended transition behavior from that discussion and verify that both changes occur gradually rather than instantaneously.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100