Lightcaster-Studios / Lightcaster-Studios/Beamerman

Testing mode

Open
#82 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Feature.MISC Task.Enhancement
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Sometimes, it is difficult to test with the AI around. We should implement a test mode with diff toggle options such as "spawn AI", etc.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the game's AI spawning logic and existing testing or debug controls, then define the test mode's toggle options, including whether AI can be spawned. Done means the agreed toggles work reliably for testing without normal AI behavior interfering.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev, testing-qa
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.