Lightcaster-Studios / Lightcaster-Studios/Beamerman
Testing mode
Open
Nobody has claimed this yet.
Feature.MISC
Task.Enhancement
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Sometimes, it is difficult to test with the AI around. We should implement a test mode with diff toggle options such as "spawn AI", etc.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the game's AI spawning logic and existing testing or debug controls, then define the test mode's toggle options, including whether AI can be spawned. Done means the agreed toggles work reliably for testing without normal AI behavior interfering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev, testing-qa
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100