Lightcaster-Studios / Lightcaster-Studios/Beamerman
Random Powerup Spawning
Open
Nobody has claimed this yet.
Feature.Powerups
For Discussion
Good First Issue
Task.Enhancement
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
- Persistent GameMode stores all level items
- Random Spawning
- Spawn Effect
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue lists persistent GameMode storage for all level items, random spawning, and a spawn effect, but names no files or tests. Start by locating the GameMode and level-item implementation, then determine the intended spawning behavior. Done means the listed persistence, random spawning, and spawn effect requirements are implemented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100