Lightcaster-Studios / Lightcaster-Studios/Beamerman

Scoring System Adjustments

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#185 0 comments 0 reactions 1 assignee View on GitHub

@iskandarzulkarnaien is already working on this.

Since Sep 29, 2021.

Feature.Player Priority.Medium Task.Enhancement
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Additional Improvements to the Scoring System.

Todos:

**Finalize design of Scoring System - what does it accomplish for the player, what is it supposed to show to the player, is it beneficial for the player**
Die not due to other player's actions, steal score and distribute to all players
Detect damage done by barrel and use that to calculate score too
Detect object destroy and increment score (mainly for skyhook pillar)
HUD element to show score increments

Bugs:

Some Horizontal/Diagonal Mirrors do not trigger the score increase
Hitting players with protective temporary powerups still grants score (e.g. TempArmor)

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  3. Fork the repository and make your change on a branch.
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