Lightcaster-Studios / Lightcaster-Studios/Beamerman
Refactor Player-Drone Collision Mechanic
Open
@iskandarzulkarnaien is already working on this.
Since Jul 11, 2021.
Feature.Player
Task.Refactor
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Currently, this is achieved by having 4 object channels, one for each player. This is not ideal as it means that every single block has to be edited and ensured that there is no unexpected behavior with the player. Instead, we should apply the object channel to the drone, which will only ever interact with players.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.