Lightcaster-Studios / Lightcaster-Studios/Beamerman

Refactor Player-Drone Collision Mechanic

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#151 0 comments 0 reactions 1 assignee View on GitHub

@iskandarzulkarnaien is already working on this.

Since Jul 11, 2021.

Feature.Player Task.Refactor
Dominant language
C++
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1
Forks
5
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No merged PRs in 30d

Description

Currently, this is achieved by having 4 object channels, one for each player. This is not ideal as it means that every single block has to be edited and ensured that there is no unexpected behavior with the player. Instead, we should apply the object channel to the drone, which will only ever interact with players.

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