Lightcaster-Studios / Lightcaster-Studios/Beamerman
Delay between defeat/victory and the relevant screen appearing is too large
Open
Nobody has claimed this yet.
Feature.UI
Good First Issue
Task.Polish
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
The delay is too large and consequently makes the player think the game has lagged
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified in the issue. Start by locating the defeat and victory screen transitions and measure where the delay occurs; done means the relevant screen appears promptly after either outcome without making the player think the game has lagged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100