Lightcaster-Studios / Lightcaster-Studios/Beamerman

Delay between defeat/victory and the relevant screen appearing is too large

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Feature.UI Good First Issue Task.Polish
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

The delay is too large and consequently makes the player think the game has lagged

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are identified in the issue. Start by locating the defeat and victory screen transitions and measure where the delay occurs; done means the relevant screen appears promptly after either outcome without making the player think the game has lagged.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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