Lightcaster-Studios / Lightcaster-Studios/Beamerman
True Snap To Grid
Open
Nobody has claimed this yet.
Feature.Player
Task.Polish
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
For Players: WIP
For AI: https://www.nielsvandermolen.com/how-to-implement-custom-pathfinding-a-cc-in-unreal-engine-4/
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points and marks the player work as WIP. Start by reviewing the issue description and the linked Unreal Engine 4 custom pathfinding article, then establish the intended player and AI snap-to-grid behavior. Done cannot be determined from the current description alone.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100