Lightcaster-Studios / Lightcaster-Studios/Beamerman
Rework Lazer Spawning Visuals
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Since the center of the lazer is its "head" right now the lazer appears as if it spawns slightly behind the drone (since its tail is behind the head). We should rework it such that there is a proper "growing" of the lazer as it spawns and flies out of the drone
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Begin by locating the laser-spawning and visual code in the Unreal Engine project, then define the intended growth behavior and verify that the laser visibly grows from the drone as it flies outward.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100