Lightcaster-Studios / Lightcaster-Studios/Beamerman

Rework Lazer Spawning Visuals

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Feature.Laser Task.Polish
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Since the center of the lazer is its "head" right now the lazer appears as if it spawns slightly behind the drone (since its tail is behind the head). We should rework it such that there is a proper "growing" of the lazer as it spawns and flies out of the drone

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Begin by locating the laser-spawning and visual code in the Unreal Engine project, then define the intended growth behavior and verify that the laser visibly grows from the drone as it flies outward.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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