Lightcaster-Studios / Lightcaster-Studios/Beamerman
New Tile: PowerUp Pad
Open
Nobody has claimed this yet.
Feature.Environment
Feature.Powerups
Good First Issue
Task.Enhancement
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Tile that periodically spawns powerups. Creates high tension areas since players will be inclined to rush over and take the powerups
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating existing tile implementations and the powerup-spawning system in the Unreal Engine project, then clarify the spawn interval, placement, and gameplay rules. Done means the PowerUp Pad periodically produces powerups and its behavior can be verified in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100