Lightcaster-Studios / Lightcaster-Studios/Beamerman

Display player's lazer range on the map grid

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Feature.Environment Feature.Player For Discussion Good First Issue PlaytestFeedback Task.Enhancement
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

playtest request

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named; the body only says “playtest request.” Start by locating the map-grid display and player's lazer-range behavior in the Unreal Engine project. Done means the player's lazer range is visibly displayed on the map grid during playtesting.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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