Lightcaster-Studios / Lightcaster-Studios/Beamerman
Display player's lazer range on the map grid
Open
Nobody has claimed this yet.
Feature.Environment
Feature.Player
For Discussion
Good First Issue
PlaytestFeedback
Task.Enhancement
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
playtest request
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named; the body only says “playtest request.” Start by locating the map-grid display and player's lazer-range behavior in the Unreal Engine project. Done means the player's lazer range is visibly displayed on the map grid during playtesting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100