Lightcaster-Studios / Lightcaster-Studios/Beamerman

Player Movement Rework

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#104 0 comments 0 reactions 0 assignees View on GitHub

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Feature.Player For Discussion Task.Polish
Dominant language
C++
Stars
1
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Based on the recent playtest, some players dislike our current player movement mechanic.

The common suggestions/complaints are:
- No True SnapToGrid
- Remove movement lock when firing (Fixed in #103)
- Player should turn instantaneously (Fixed in #103)
- Player should be faster

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Revisit the remaining goals—true snap-to-grid and increased player speed—after excluding movement lock and instantaneous turning, which the issue says are fixed in #103; define observable movement behavior before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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