Lightcaster-Studios / Lightcaster-Studios/Beamerman
Player Movement Rework
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Based on the recent playtest, some players dislike our current player movement mechanic.
The common suggestions/complaints are:
- No True SnapToGrid
- Remove movement lock when firing (Fixed in #103)
- Player should turn instantaneously (Fixed in #103)
- Player should be faster
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Revisit the remaining goals—true snap-to-grid and increased player speed—after excluding movement lock and instantaneous turning, which the issue says are fixed in #103; define observable movement behavior before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100