LambdaHack / LambdaHack/LambdaHack
Set up Windows CI, with artifacts
Nobody has claimed this yet.
- Dominant language
- Haskell
- Stars
- 664
- Forks
- 57
- PR merge metrics
- No merged PRs in 30d
Description
This is the most important task now so that Windows players can get updates whenever bugs are fixed, etc.
Unfortunately, haskell-ci still doesn't do Windows and, anyway, we also need publishing artifacts so that players can get them. But there surely are examples of such CI Haskell setups on github. An old but working one is https://github.com/haskell/cabal/blob/master/.github/workflows/validate.yml
Our old appveyor setup, with commands to create installer files, etc., is at https://github.com/LambdaHack/LambdaHack/blob/master/appveyor.yml. It failed, in part, because I needed old versions of SDL, from before it got broken, and Windows package management (packman was it?) doesn't keep old versions. I hope current SDL, as available on Windows, has the font and input loop errors fixed and the game runs. If not, I will step in and try to work around the bugs (again).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the old appveyor.yml installer commands with the Haskell CI example at .github/workflows/validate.yml. Check how current SDL is obtained on Windows and how the game is built, then set up Windows CI that publishes installer artifacts players can download and verify.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- github-actions, haskell
- Domain
- ci-cd, game-dev, release
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100